Opis forum
Skillowanie na slimie, na początku trzeba dać followa na matkę, żeby bot wiedział którego slima nie atakować, follow zniknie oczywiście. Potem, żeby zatrzymać, trzeba napisać "stop" najlepiej na defaulcie.
Kod:
var
koniec:boolean;
mon1,mon2:creature;
function HowMuchAtk:integer;
var
x,i:integer;
begin
UpdateWorld;
i:=0;
result:=0;
for x := 0 to Creatures.Count - 1 do
begin
if (Abs(Creatures.Creature[x].X - Self.X) <= 1) and
(Abs(Creatures.Creature[x].Y - Self.Y) <= 1) and
(Creatures.Creature[x].Z = Self.Z) and
(Creatures.Creature[x].NPC) then result:=result+1;
end;
end;
procedure checklife;
var
i,x:integer;
cont:tcontainer;
begin
updateworld;
for i:=0 to self.Containers.count-1 do
begin
for x:=0 to self.containers.container[i].count-1 do
begin
if self.containers.container[i].item[x].id = 2874 then
begin
cont:=self.containers.container[i];
self.containers.container[i].item[x].usewithself;
sleep(100);
if cont.count = 20 then cont.item[cont.count-1].movetoground(self.x,self.y,self.z,0);
cont.item[cont.count-1].movetocontainer(cont,0,0);
break;
exit;
end;
end;
end;
end;
procedure Event_Message(Channel: integer; Name, Text: String);
begin
if (name=self.name) and (text='stop') then koniec:=true;
end;
procedure GetMonsters;
var
x,i:integer;
begin
UpdateWorld;
i:=0;
for x := 0 to Creatures.Count - 1 do
begin
if (Abs(Creatures.Creature[x].X - Self.X) <= 1) and
(Abs(Creatures.Creature[x].Y - Self.Y) <= 1) and
(Creatures.Creature[x].Z = Self.Z) and
(Creatures.Creature[x].NPC) then
begin
if i=0 then
begin
mon1:=Creatures.Creature[x];
i:=i+1;
end
else if i=1 then
begin
mon2:=creatures.creature[x];
i:=i+1;
end;
end;
end;
end;
function getmom:creature;
var i:integer;
begin
updateworld;
result:=0;
for i:=0 to creatures.count-1 do
if creatures.creature[i].following=true then result:=creatures.creature[i];
if result=0 then self.displaytext('Musisz pierw dac followa na matke!');
end;
var
id:integer;
mom:creature;
begin
for i:=0 to 30 do
begin
mom:=getmom;
if mom>0 then break;
end;
if mom=0 then
begin
self.displaytext('nie znaleziono matki! Koniec petli');
exit;
end;
self.displaytext('matka znaleziona!');
koniec:=false;
id:=mom.id;
while koniec=false do
begin
if self.health > 150 then
begin
GetMonsters;
if HowMuchAtk=2 then
if mon1.id=id then mon2.attacking := true else mon1.attacking:=true;
ProcessEvents;
sleep(1000);
end
else
begin
checklife;
sleep(2010);
end;
end;
end;
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